M E D I A 

C O V E R A G E

AI ghosts are coming. But must we perform from beyond the grave?
6/22/2023

Hollywood’s special effects and computer-generated imagery have long tricked us into believing in what isn’t real. But today’s deepfake technology goes further, promising a future of “live” musical performances from the dead.... read more

Unpacking the Proteus Effect:  The Peggy Smedley Show
2/1/2023

Rabindra Ratan... returns to The Peggy Smedley Show to talk with Peggy about listener questions about the Proteus effect. He says technology can be used for both pro-social and anti-social purposes, but he tends toward positive media effects... read more

The Proteus Effect:  The Peggy Smedley Show
1/25/2023

Peggy Smedley and Rabindra Ratan... talk about VR (virtual reality), immersive technologies, and the metaverse...When people use an avatar that has certain characteristics, they will act in ways that are consistent with their stereotypes of those characteristics later, but they don’t realize they are doing it... read more

Robby on the Metaverse (on Marketplace)
7/28/2022

Robby gave Kai Ryssdal an intro to teaching and meeting in VR. This was broadcast on NPR June 1, 2022. As a longtime Marketplace (and Kai) fan, Robby was officially geeked... read more


Metaverse Media Coverage 2021 Summary
12/1/2021

The tech world has been high on the metaverse since early in the COVID-19 pandemic, though the term has been around since the 90s. Following up on the growing fervor, in August, 2021, I wrote an op-ed article with Skylar Lei defining the metaverse... read more

Gaming and Toxicity in MSU Today
1/23/2021

Even if you aren’t one yourself, you probably know someone who is a gamer, whether it’s your own kids, nieces and nephews, students or friends. You might not realize this, but they have probably been exposed to — or have even already been the target of — severe gaming toxicity, such as sexual harassment, threats of violence, privacy violations and aggressive spamming... read more

Interview with Dr. Ratan: Avatars, Zoom Meetings, & the Future of Remote Work
1/15/2021

Recently, I walk into a conference room for a team meeting, our first outside Zoom since February. Walk is maybe the wrong word. I materialize into a body that’s seated at a table. And it feels kind of nice being positioned again in front of this circular object that has the textural semblance of wood... read more

WIRED Article: Toxicity in Gaming
12/14/2020

What happens in video games does not stay in video games. Sometimes, this is a good thing: Decades of research suggest that video games often influence players in positive ways, such as increased psychological well-being, enhanced problem-solving and spatial-rotation skills, and even increased interest in STEM fields. But too often, these benefits of video gaming are counteracted by rampant toxic behaviors... read more

XR for Peace - The Potential of Immersive Psychological Interventions for Conflict Resolution
11/10/2020

Ongoing violent conflicts around the world remain one of the greatest challenges and threats to humanity. Alongside the political path to peacebuilding, the scientific community has embarked on the challenge of counteracting the causes of violent conflicts... read more

Featured in PsyPost: Men Do Not Rule the World of Tanks
11/11/2020

A new study published in American Behavioral Scientist suggests that the gender gap in video gaming ability is eliminated when accounting for previous gameplay experience... read more

The Office Reset Podcast: Avatars & Influencing Employee Behavior
9/29/2020

Check out Dr. Ratan's guest appearance on Episode #7 of the Office Reset Podcast here!

BLM Supporters More Likely to Combat Hate in Videogames, Too
8/10/2020

PEOPLE WHO SAY they stand up to bullying and harassment in videogames are also more likely to support the Black Lives Matter movement. That’s according to a joint survey conducted by WIRED and Michigan State University media and information professor Rabindra Ratan earlier this year... read more