The Proteus Effect
Research on the phenomenon that people tend to act in ways that are consistent with their avatars' identity characteristics.
Virtual Meetings
Series of projects focused on virtual meeting platforms (e.g., in VR) and issues of well-being (e.g., zoom fatigue).
Teaching with VR
Research on experiences and outcomes of classes taught in VR
Human-Agent Interaction
Studies of how people's interactions with agents (e.g., AI, robots, cars, e-scooters) influence perceptions of technology and people.
Mixed Reality Effects
Examinations of how passthrough in MR (vs. fully virtual experiences in VR) influences learning, social presence/absence, etc.